What exactly is a lunch crunch, you say? I was introduced to it by my work buddy Matt Furniss, where a group of us spend our lunchtime building our own personal models in Zbrush (or any prefered modeling tool). I found this to be quite liberating since I had never originally been into speed sculpting, so the thought of getting a model to a certain point with only 90 minutes was pretty daunting. This giant is one of the models that came out of our session that I was pretty happy with. I also spent an extra two hours here at home polishing him up before posting it here.
Here's the model in p3d.in: